LAVA Esports & Gaming

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Esports and gaming have exploded from niche entertainment to a mainstream, billion-dollar global industry.  Los Angeles has become the North America mecca, and the LAVA Esports & Gaming community explores the business & cultural elements driving the L.A. investment ecosystem.

  • Christie St. Martin and Robb Chiarini of Gamers.Vote joined LAVA Esports & Gaming to discuss the 2020 election, mobilizing the 130M+ gamers who are eligible to vote, and how collaborations with several L.A.-based esports & gaming powerhouses drove record numbers of registrations and early... see more Christie St. Martin and Robb Chiarini of Gamers.Vote joined LAVA Esports & Gaming to discuss the 2020 election, mobilizing the 130M+ gamers who are eligible to vote, and how collaborations with several L.A.-based esports & gaming powerhouses drove record numbers of registrations and early voting. Check it out at bit.ly/lava-gtv
  • The replay of LAVA's Women in Gaming panel with Irene Scholl-Tatevosyan of Nixon Peabody LLP, Ann Hand of Super League Gaming, Wendy Lecot of HyperX, and LAVA's Kim Salzer, is now available. Check it out at bit.ly/lavaeg-Ep4
  • Marc Patterson posted a discussion in LAVA Esports & Gaming
    The replay of LAVA's discussion with Daniel Engelhardt (Lionsgate Interactive Ventures & Games) & Taehoon Kim (nWay Inc.) exploring the powerful crossover of interactive gaming with film & television franchises is now available. Check it out at bit.ly/lavaeg-ep3
  • Marc Patterson posted a discussion in LAVA Esports & Gaming
    Building upon our discussion with Immortals Gaming Club (IGC), LAVA E&G’s next webinar on Thursday, September 10th at 12:00Noon Pacific Time will explore the crossover between the film & television industries and gaming. Lionsgate Interactive Ventures and Games partners with world-class... see more Building upon our discussion with Immortals Gaming Club (IGC), LAVA E&G’s next webinar on Thursday, September 10th at 12:00Noon Pacific Time will explore the crossover between the film & television industries and gaming. Lionsgate Interactive Ventures and Games partners with world-class developers and publishers to adapt Lionsgate’s film and television properties into the world of games. This includes original titles like John Wick Hex and integrations of properties into existing games such as the iconic Fortnite X John Wick crossover. Lionsgate's Daniel Engelhardt and nWay's Taehoon "TK" Kim (the masterminds behind top mobile game Power Rangers: Legacy Wars) join us to discuss the gaming's impact on franchises, and their respective companies' approaches towards gamification.
    www.linkedin.com/feed/update/urn...
  • Join LAVA E&G on Thursday, August 27th at 12:00PM PT for the latest webinar looking at investment and the business ecosystem surrounding esports & gaming in Los Angeles. Our latest episode delves into the esports team ecosystem from the perspective of Immortals Gaming Club (IGC). IGC's... see more Join LAVA E&G on Thursday, August 27th at 12:00PM PT for the latest webinar looking at investment and the business ecosystem surrounding esports & gaming in Los Angeles. Our latest episode delves into the esports team ecosystem from the perspective of Immortals Gaming Club (IGC). IGC's Chairman (and Griffin Gaming Partners Managing Director) Peter Levin and IGC's CEO Ari Segal will provide insight into the state of esports, and the opportunities they envision for the IGC powerhouse in the future.
  • Marc Patterson posted a discussion in LAVA Esports & Gaming
    Here are the answers to the questions not addressed during E&G Episode 1: OPPORTUNITIES IN ESPORTS: Business, Culture & Community
    1. XSET made a big claim about focusing on equity and diversity, but you go into their discord, and it's the same-old-same-old. How should we be asking for the...
    see more Here are the answers to the questions not addressed during E&G Episode 1: OPPORTUNITIES IN ESPORTS: Business, Culture & Community
    1. XSET made a big claim about focusing on equity and diversity, but you go into their discord, and it's the same-old-same-old. How should we be asking for the receipts when developers and streamers talk about equity and diversity but don't always practice it?
    ARABIAN: Everyone wants to ride the wave of the current movement just to get ahead, but they also should be held accountable and we as a community need to make sure that we all practice equity, diversity and inclusion.
    ERIN: Well, let's first start off with the fact that as an organization they just launched. There are going to be bumps in the road and collectively discord's culture and communities have similarities across the board - for any that you come across. It's a place for the fans to relate, to engage with the team and etc. I'm honestly more concerned with the actions in terms of content, partnerships, and opportunities provided. At the end of the day, it's about consistency. Diversity and inclusion within esports + gaming isn't something that's going to be solved overnight, this will take some time and maybe a few years to see that immediate shift. Also, for transparency purposes, I'm going to be doing content with XSET and since I'm really good friends with Clinton, I'm chatting with the team consistently over there and have discussed spaces and opportunities to increase the lane of diversity and etc. So, I know for a fact personally more will be done and I've had conversations with a few other organizations about what can be done to improve these practices. There are some immediate actions and others that will take time. If I didn't feel the sincerity from XSET or these other orgs, I definitely wouldn't have worked with them :)

    2. For parents and teachers who may not understand the benefits of esports and gaming. How can we help change the narrative and show the opportunities in esports for students vs it having a narrative that it's just leisure?
    ARABIAN: We now live in a world of technology, of interaction virtually through computers and systems, esports and gaming allowing kids to experience this while having fun. With the growing number of jobs in the gaming industry, this is a great stepping stone into a career.
    ERIN: I think one way we can change the narrative is showing the benefits and opportunities tied to education. That's something that resonates with parents, like for example that kids can get scholarships to colleges to compete or that there are programs that can help teach kids STEM and other important skill sets. Of course, everyone pays attention to the big prize pools, big brand names and etc, but to hit home that kids' lives can change or improve from an educational and career opportunity is key. This will require more work towards fine tuning the foundational structure for the collegiate scene and college programs and also companies creating recruiting pipelines into different colleges. Part of it will also be making sure the industry becomes more sustainable but, these skill sets learned can help kids pursue other careers even if it is not in gaming. It's about creating a brighter future for the youth via the vehicle of gaming.

    3. Blizzcon, Comic-Con, E3, etc.... what do you think will replace the "cons" in the COVID-era?
    ARABIAN: We have already been notified that CES is going virtual in 2021, I see the same happening for Blizzcon, Comic-Con and E3 until we have an answer for COVID.
    4. When will developers/publishers become partners with schools to help growth? Epic Games has started to do so, but Riot Games has community guidelines restricting school access to their titles.
    ARABIAN: I think this will change over time, it also depends on the type of game it is, the non-vialent game publishers will be more open to this.



    5. I was recently contacted by an esports league to discuss providing mental health services. What do you think is needed and how might it be provided?
    ANSWER: Mental health is a very important part of gaming as well as any other sport, pressure to succeed and to stay on top of your game is something that has to be monitored and providing mental health for your teams and employees is very important.
    6. Marc mentioned previously how the gaming industry is valued at approx $150 Billion annually, yet the esports industry is about $1 Billion. What do you feel are going to be the biggest controls of growth in esports, and how does this part of the gaming industry best adopt a broader array of fans?
    ARABIAN: I think expanding the esports globally into the amateur ranks will help grow that number as the amateur gaming space is much larger.
    7. You mentioned lower end devices. Do you see gaming possible for lower end Chromebooks or games on there that can tie in to esports?
    ARABIAN: As I mentioned, people are playing competitively on tablets and phones so yes I see this growing.

    8. For parents and teachers who may not understand the benefits of esports and gaming. How can we help change the narrative and show the opportunities in esports for students vs it having a narrative that it's just leisure?
    ARABIAN: I am working with corporate gaming companies as well as school systems to educate each other on the synergies and have that information get to the parents.

    9. If there is a bubble in the esports industry, where is that bubble currently? Where are things oversaturated?
    ARABIAN: I think the esports industry is still very small and fragmented; as for bubbles, I think they are more publisher-controlled than industry bubbles.

    10. What will it take to make internet access a public utility? We have seen just how fragile access is, and how can esports help message the importance of equity of access?
    ARABIAN: I am not sure if esports is the answer to making Internet access a public utility, but I do believe education is definitely a driver.

    11. Is putting your money into an esports organization throwing your money in the trash? I see a lot of leagues forming in Counter-Strike and Call of Duty, and the established leagues of OWL and LCS/LEC. Revenue sharing sounds great, but I would like to hear what you guys have to say about it. Do these really make an organization investment justifiable?
    ARABIAN: It totally depends on the team, how good they are and most importantly how popular they are, that is what translates into dollars.
    Following up on the kickoff to the webinar series, here are our guests' responses to the great questions which were posed during the episode:
  • On behalf of LAVA, I'm excited to announce that Kim Salzer has joined me as co-chair for the Esports & Gaming Community. I'm looking forward to working with Kim on our ever-expanding webinar series, pulling upon her deep marketing expertise within the gaming community!
  • Arabian Prince and Erin Ashley Simon discuss mobile gaming's popularity in Asia and the opportunities/challenges to growth that exist in the United States. Be sure to check out the entire interview.
  • Episode 1 replay from July 23, 2020 featuring Arabian Prince & Erin Ashley Simon.
    Kicking off LAVA's 2020 E&G Webinar series, the presenters provide their perspectives on the state of the industry and its impact on businesses, education, and culture... and what opportunities lay ahead.
  • Arabian Prince shares his thoughts around the use of mobile devices such as the Nintendo Switch in evolving education to the next generation of gamers. Check out the full interview with Erin Ashley Simon & Arabian from July 23, 2020
  • Erin Ashley Simon talks about what Esports needs to be doing now in order to thrive in the future. Also check out the full interview with Arabian Prince & Erin from July 23, 2020
  • Marc Patterson posted a discussion in LAVA Esports & Gaming
    LAVA Esports & Gaming kicks off its 2020 webinar series on July 23rd with a discussion of the business, cultural, and community opportunities driving the rapid growth in the community.
    www.lava.org/events/opportunity-...
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